January 23, 2021
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DirectX - An Overview - Part 2

  • By Tommy Cason
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In my first article, you got a good feel for what DirectX 7 is and what it is not. As a fan of out of the frying pan and into the fire, we are going to jump right in. This article, like subsequent articles, is focused on one aspect of DirectX - Namely DirectDraw. As time progresses, Jack Hoxley and I will be bringing you articles on each of the DirectX components.In this article we are going to fly through the initial setup of your project then get down to cases. We are going to take a look at Enumeration, Text methods, and drawing Linear Gradients. Jack Hoxley wrote nearly all of the code in this article. (Email: jack@cason.addr.com)

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This article was originally published on November 20, 2002

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