AMD has built Bullet Physics plugin for Autodesk Maya 2011 based on OpenCL industry standards and the open source Bullet Physics Engine.
BenchmarkReviews.com has the story.
AMD’s Bullet Physics plug-in for Autodesk Maya 2011 is designed to enable game developers and 3D artists to access Maya’s creative workflow capabilities to create interactive cloth simulations on a greater range of workstations and PCs, including those based on ATI FirePro professional graphics cards and AMD CPUs, and to remove technology limitations that can restrict developers’ ability to create stunning games and computer-generated (CG) graphics.
AMD Professional Graphics general manager Janet Matsuda said, “This new plugin will give CG content developers an open development path with OpenCL and a powerful solution for incorporating high-quality physics that offer realistic animation of how rendered objects move in a game or film.”