Using Graphics: Making a Lander Game - Part 3
This week, I'm going to conclude our trio of articles on games and graphics programming with a touch of class. Not a new stylish interface, but a class module to run a high score system. This system will be adaptable, so that you can use it in your future games should you wish, and will read and write the registry, with no API calls in sight. It must be magic!
Before you read the next few pages, please download the complete Lander 3 project for reference.
Page 1 of 6
This article was originally published on November 20, 2002