February 25, 2021
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Using Graphics: Making a Lander Game

  • By John Percival
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Well, it may not be Quake or the latest 3D-flight sim engine with tri-linear upside down dangly bits, but it is a start, and could quite easily beat Microsoft's offering of Flight Sim on excitement. Well maybe...

I'm afraid that's all there is time for now, but no doubt I'll be back next week with lots more exciting features to add. You could try adding some sound to the demo or any other features that you want. Maybe a high score system would be a worthy addition. See if you can beat my 'score' of only using 398.0 units of fuel!

Anyway, until next time, it's goodbye from me. If you have any comments, please feel free to post them in the feedback area below, or ask your questions on the Q and A forum.

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This article was originally published on November 20, 2002

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