Guides Play Wav resource

Play Wav resource

Well, this doesn’t really deal with MFC, but its useful knowledge if you don’t know how..

Parts of this code I ripped from VC++ 4.1 help, but it was outdated and didn’t come close to working.

First of all you need to add the wave files to the .rc file manually like so:

<NameOfSound> WAVE <Location of WAVE.>
Example being

Cool WAVE C:projectssoundscool.wav

Then you need to add this function declarion to the class you plan on using..

BOOL PlayResource(LPSTR lpName)
BOOL bRtn;
LPSTR lpRes;
HRSRC hResInfo;
HINSTANCE Nl=AfxGetInstanceHandle();

/* Find the WAVE resource. */
hResInfo= FindResource(Nl,lpName,”WAVE”);
if(hResInfo == NULL)
return FALSE;
/* Load the WAVE resource. */

hRes = LoadResource(Nl,hResInfo);
if (hRes == NULL)
return FALSE;

/* Lock the WAVE resource and play it. */
return FALSE;

bRtn = sndPlaySound(lpRes, SND_MEMORY | SND_SYNC);
if(bRtn == NULL)
return FALSE;

/* Free the WAVE resource and return success or failure. */
return TRUE;

Then to play the sound you simply use:

Example being


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