Architecture & DesignTop 10 Microservices Design Principles

Top 10 Microservices Design Principles

Microservices Tutorials

Microservice architecture is a software architecture pattern where a system is designed as a network of loosely coupled services. It is a way of building software that can be scaled independently and that can be developed, deployed, and updated more rapidly than traditional monolithic applications.

This programming tutorial presents a discussion on some microservices design principles that will serve as guidelines to build scalable, high performance, fault tolerant microservices-based applications.

Microservices Design Principles

Here is the list of the key principles (these are just a few guidelines to follow) programmers should abide by to build microservices-based applications that are adaptable, scalable, and high performant.

Microservices Principle #1: High Cohesion and Low Coupling

Microservices-based applications should have high cohesion and low coupling. The idea behind this concept is that each service should do one thing and do it well, which means that the services should be highly cohesive. These services should also not depend on each other, which means they should have low coupling.

The cohesion of a module refers to how closely related its functions are. Having a high level of cohesion implies that functions within a module are inextricably related and can be understood as a whole. Low cohesion suggests that the functions within a module are not closely related and cannot be understood as a set. The higher the cohesion, the better – we may say that the modules are working together.

Coupling measures how much knowledge one module has of another, (i.e., how closely related different parts of a program are). A high level of coupling indicates that many modules know about each other; there is not much encapsulation between modules. The low level of coupling indicates that many modules are encapsulated from one another. When components in an application are loosely coupled, you can test the application easily as well.

Microservices Principle #2: Discrete Boundaries

Microservices are small and independently deployable units of functionality, making them easier to manage and scale. In a discrete microservice architecture, each of the microservices are responsible for a specific task.

As an example, assume that you have built a web application that enables users to buy shoes online. In that case, you might have one microservice responsible for handling the user’s login, and another handling the purchase and billing process.

When designing a microservices architecture, you should avoid having cross-functional dependencies between services. For example, if you have two services: one for authentication and authorization and another for managing user profiles — do not build your system so that the profile management service needs to call the authentication and authorization service to work correctly.

One way to avoid this dependency is by implementing a gateway that translates requests from one service into requests that another service will understand. For example: instead of having your profile management service call your authentication and authorization service, have it call an API gateway first. The gateway should then translate those requests into calls that make sense for its counterpart on the other side, i.e., the authentication and authorization service.

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Microservices Principle #3: Single Responsibility Principle

The Single Responsibility Principle says there should be just one reason for a class to change at any time. The benefits of this principle are obvious – it reduces complexity and improves flexibility, extensibility, and maintenance. It also makes it easier to change classes without breaking them.

A microservice that adheres to the Single Responsibility Principle is easier to maintain and update than a microservice that has multiple responsibilities. It is also less likely to cause conflicts with other microservices.

When designing a microservices-based application, programmers must adhere to this principle – there should not be multiple responsibilities in a microservice.

Microservices Principle #4: Design for Failure

The Circuit Breaker Pattern is a software design pattern that protects against cascading failure in distributed systems. It works by enabling controlled failure of a service when it starts to fail frequently, without affecting the whole system.

This allows the other services to continue functioning normally even if one service is down. In other words, failure of one service (or service going down) will not impact the other services. An error in a microservice (due to a memory leak, database connection issues, etc.) should not result in the failure of the entire application.

Let’s understand this with another real-life example. A developer might have a database service and an application service. If the database service goes down, the application service can still continue running. This increases your application’s availability and reduces the amount of work required to fix broken dependencies.

Microservice-based applications are autonomous and independent, so you can implement the circuit breaker pattern to disable communication with one or more services that are either down or not functioning correctly.

Microservices Principle #5: Business Capabilities

You should build your microservice around business capabilities. Each service should be responsible for a specific business capability, and all of the services together should be able to cover all of the necessary business capabilities for your application. This principle is essential for a few reasons:

  • It helps to keep your services small and manageable. If each service is responsible for only one business capability, it will be easier to understand and change as needed.
  • It helps ensure that a developer’s application is scalable. If each service can be scaled independently, developers can scale the parts of their application that need more resources without affecting the other parts.
  • This principle can help developers to design more resilient applications.

If one service goes down, the other services can still function and provide the necessary business capabilities. This can help minimize the impact of outages and downtime on your users.

Microservices Principle #6: Decentralization

Unlike monolithic applications, in microservices-based applications, each service maintains its own copy of the data. Ideally, each microservice will have its database. Multiple services accessing or sharing the same database spoils the purpose of microservice architecture.

This would allow programmers to have centralized access control while seamlessly implementing audit logging and caching. This would also allow developers to centralize access control while also easily implementing audit logging and caching. Ideally, you should have one or two database tables per service.

Read: Overcoming the Common Microservices Anti-patterns

Microservices Principle #7: Process Automation

Process automation is an important design principle of microservices architecture. By automating processes, coders can improve reliability, reduce costs, and speed up software development cycles.

Unlike a monolithic application, you have several deployment units to manage in a microservices-based application. Hence, you should be able to automate the deployment process of your microservices-based application. You can do this by embracing DevOps culture in your organization and using the right tools, such as Azure DevOps or Jenkins.

We have two great tutorials if you are interested in learning more about DevOps: An Introduction to DevOps and DevSecOps and The Best DevOps and DevSecOps Tools.

Microservices Principle #8: Inter-Service Communication

When you break an existing monolithic application into microservices, you must also define a way for these services to communicate. Since microservices architecture enables you to use heterogenous technologies, how then can these services communicate? Here’s exactly where Application Programming Interfaces (APIs) can help.

There are several ways that you can implement inter-service communication in microservices architecture. One solution is to use an event-based approach where one service publishes an event that another service can subscribe to and react accordingly. Another option is to use a messaging protocol such as HTTP or AMQP so that messages can be exchanged between services without requiring any knowledge about their implementation details.

Programmers must encapsulate the technical details of how their service works internally and expose API functions to allow other services (internal or external or both) to access their service through those API methods. By doing this, they ensure that their service can grow on its own over time while at the same time not compromising on encapsulation.

Microservices Principle #9: Monitoring

Owing to the distributed nature of microservices-based applications, identifying errors using a manual process is a daunting task. This is exactly why you need an automated monitoring system.

Monitoring in microservices architecture is a complicated affair, and it’s not just because there are more moving parts. The problem with monitoring microservices is that they are designed to be independent of each other, which means they’re often built with different technologies and frameworks. This makes it difficult to determine how to monitor the system as a whole.

Monitoring in a microservice architecture is a little different than monitoring in a monolithic architecture. Because each microservice is its own entity, there are multiple instances of each service running at any given time. This means that there are more metrics to monitor and more logs to examine. The monitoring system should be adept at capturing data, analyzing the data and generating useful metrics as well.

We have a tutorial discussing Microservices and Observability and Monitoring if you want to learn more.

Microservices Principle #10: Command Query Responsibility Segregation (CQRS)

Traffic to the services in a microservices-based application can differ. You might have a service that has huge traffic while another might be low on traffic. Developers should take advantage of auto-scaling and circuit breaker patterns in this regard.

Command Query Segmentation (CQRS) is a design pattern that separates read and write operations into separate classes. This allows you to independently scale your read and write operations, which can be especially useful for microservices architectures.

The CQRS pattern is commonly used in a microservices architecture. This is because it allows different components to be responsible for other parts of the application’s functionality, making it easier to scale and maintain.

As data access to the CQRS design pattern is limited to a single database, it can be helpful for complex queries that span multiple service databases. There will be two sections in this design: command and query. The command component will be responsible for creating, editing, and deleting statements, while the query component will be responsible for reading them.

There are several benefits to this approach. The first is that it can allow you to scale your reads independently of your writes. For example, if your application has a lot of writes but few reads, you might want to create multiple instances of the writing layer and then have a single instance of the read layer. Another advantage is that it is easier to manage data integrity when each class has its responsibility. A third advantage is that it makes your code more testable because each class will only have one responsibility instead of many responsibilities, like many-to-many relationships usually have in relational databases.

Final Thoughts on Microservices Design Principles

Developers can combat the challenges faced in building microservice architectures by adherence to the right design principles to be able to build an application that’s modern and can scale seamlessly.

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