Touchscreen Support in Qualcomm Brew
Learn how to support touchscreens in your applications on handsets running Qualcomm Brew.
Learn how to support touchscreens in your applications on handsets running Qualcomm Brew.
Learn how to support screen rotation in your applications on handsets running Qualcomm Brew.
Memory-map files to save valuable RAM or simplify file parsing in embedded Qualcomm Brew applications.
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In building your Brew uiOne Toolkit-based application, you may find you need a custom widget for your UI. Here are shortcuts to creating new widgets based on decorators and composition rather than inheritance.
BREW's support for bitmaps is robust, but it can be mystifying as well. Crack the code after reading this article.
See how to use a HandlerDesc to catch your own events in a form or widget's event handler using a HandlerDesc.
Doing BREW development on a tight budget? Want to use a quality compiler for a minimal outlay of effort? Look no further than WinARM, the GCC-based tool chain for ARM processors.
Available for over a year to handset manufacturers and a few select developers, QUALCOMM BREW uiOne was released to the public developer community just after the BREW 2006 Developer Conference. See what all the excitement's all about.
Considering using your own socket-based protocol without an interface? Do you need to extend BREW's IWeb to support your own protocol? Look no further!
Starting with BREW 3.1.3, network applications now have a choice of using the legacy ISocket interfaces or the new ISockPort interfaces. Learn what's new about ISockPort and why you should be using it.
Making money is all about getting your product in the hands of consumers. Here are three tricks you can use to build a more portable application to speed handset porting once carriers are distributing your application.
Even seasoned BREW developers can make mistakes. Learn how to avoid ten of the most common mistakes in BREW applications.
Technology is the fun stuff, especially when it is relatively new. See what our readers think is the hot technology going into 2006.
The latest versions of QUALCOMM BREW include a host of new SMS-related classes. What do they bring beyond ITAPI's SendSMS message, and when should you consider using them?
See what Qualcomm's new user interface initiative means for you.
See what key information came from the 2005 BREW developer conference.
The QUALCOMM BREW Database interfaces permit the quick storage of records of similarly formatted data. Here's how to abstract the database interfaces in your application to make coding the rest of your application easier.
Interfaces are apparently a simple subject, already well supported by the core language via the pure virtual construct. But, as you will see, when thriving for efficiency, 'classic' interfaces might be a drag.
QUALCOMM BREW's mechanism for providing additional components—extensions, in QUALCOMM parlance—offers an excellent avenue to ensure modularity and reuse between BREW applications. Learn how to begin writing extensions for public or private use with QUALCOMM BREW.
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Find answers to puzzling questions such as How can two or more processes exchange information in BREW?, When should you use IAC? What are the design considerations?, and How does one create and use services in BREW?
For the sake of simplicity, BREW doesn't hide all the details of the operating system; developers are forced to take additional responsibility. Take advantage of a key BREW design pattern to help you work through this.
Explore idioms (low-level patterns specific to one language) such as 'Stack Starvation', 'EverLoad', and 'Static Is Dynamic' to build your BREW applications.
Review Reference Counting and other useful memory-related patterns.