Discovering C++ Idioms in BREW
A Singleton should not be directly instantiated (that's why the private constructor) and obviously getInstance() returns the same instance. Let's see how this translates in BREW. Singleton has a unique instance, kept by CPPApp (b_). To access it, Singleton is a friend of CPPApp. On the other hand, the creation of b_ has to be done by CPPApp (in OnAppInitData()) and has to be inhibited at compile time in other contexts (private constructor). This implies that CPPApp has to be a friend of Singleton. An example of using Singleton is presented in test1().
It was mentioned before that simply using CPPApp::sharedValue might create some discomfort for the user. There are some problems with this design:
- A proliferation of public variables in CPPApp
- Class Test has no real variable sharedValue; it has to create a link between CPPApp::sharedValue and a member static function to mimic this
A more complex design might alleviate these issues:
class CPPApp : public AEEApplet
{
//....
private:
friend struct Static;
void* statics[4]; //simple container
};
struct Static
{
template <class T>
static typename T::STATIC_TYPE staticValue()
{
CPPApp* c = CPPApp::getInstance();
return *static_cast<typename T::STATIC_TYPE_PTR>
(c->statics[T::getUID()]);
}
template <class T>
static void staticValue(const typename T::STATIC_TYPE t)
{
CPPApp* c = CPPApp::getInstance();
c->statics[T::getUID()] = &t;
}
};
template <class TP>
struct StaticBase
{
typedef TP* STATIC_TYPE_PTR;
typedef TP& STATIC_TYPE;
};
Static defines the manipulation pattern and StaticBase is a simple policy class for manipulating types. There is a container of static variables in CPPAppp, Every static variable is uniquely identified by type and an unique ID, a simple int in this case. Let's take, for example, a simple class having two static variables:
struct A : public Static
{
StaticA a;
StaticB b;
};
This is how the two variables have to be defined to be unique:
struct StaticA : public StaticBase<int>
{
static size_t getUID()
{
return 0;
}
};
struct StaticB : public StaticBase<int>
{
static size_t getUID()
{
return 1;
}
};
Now, CPPApp has an automatic way of keeping track of static variables (of course, the array will be replaced by a container in real life). They are strongly typed and user classes now own them:
void test2()
{
Writer writer;
int val = 777;
A::staticValue<StaticA>(val);
StaticA::STATIC_TYPE i = A::staticValue<StaticA>();
writer.WriteLine(i);
i = 2345;
writer.WriteLine(A::staticValue<StaticA>());
val = 888;
A::staticValue<StaticB>(val);
writer.WriteLine(A::staticValue<StaticB>());
A::staticValue<StaticB>() = 4567;
writer.WriteLine(A::staticValue<StaticB>());
}
Resulting Context:
- We've obtained a behavior consistent with static semantics.
- But, additional complexity was added.
EverLoad
Problem:
- How does one use the new/delete operator in BREW?
Forces:
- BREW doesn't offer a predefined new/delete global operator
- New/delete operators[7] are of significant importance in BREW (see "Stack Starvation" for a reason why heap allocation is unavoidable)
Solution:
- Always overload the new/delete operator (always in pairs)
- Always overload the new[]/delete[] operator
- The new/delete operator can be overloaded at a global scope or class scope. A good rule of the thumb is to implement a global overload and to use class scope for specific memory allocators[4]
- Exercise care in switching compilers; there are ANSI/ISO C++ incompatibilities in this area (notably "inline" and operator delete accessibility are pertinent to this topic)[8]
Example:
//global scope
void* operator new(size_t sz);
void operator delete(void *p);
void* operator new[](size_t sz);
void operator delete[](void *p);
class A
{
public:
static void* operator new(size_t sz);
static void operator delete(void *p);
//....
}
Related Patterns:
Variable Allocation
What's Next?
The next article will continue this discussion, presenting other idioms.
References
[1] http://brewforums.qualcomm.com
[2] http://brew.qualcomm.com/brew/en/developer/resources/ds/faq.html
[3] http://brew.qualcomm.com/brew/en/developer/resources/ds/okb.html
[4]
- Small Memory Allocation - Part 2
http://www.developer.com/ws/brew/article.php/3323091 - Small Memory Allocation - Part 1
http://www.developer.com/ws/brew/article.php/3315011
[5] GOF. Design Patterns: Elements of Reusable Object-Oriented Software, Addison Wesley. 1994
[6] John M. Vlissides. Pattern Hatching: Design Patterns Applied, Addison Wesley. 1998
[7] For a complete discussion of the new/delete operator, see Scott Meyers. More Effective C++, Addison Wesley. 1996
[8] http://fusshuhn.ourfamily.com/cppincomp.html
Download
Download the accompanying code file here (77 Kb).



Solid state disks (SSDs) made a splash in consumer technology, and now the technology has its eyes on the enterprise storage market. Download this eBook to see what SSDs can do for your infrastructure and review the pros and cons of this potentially game-changing storage technology.