September 1, 2014
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BREW Section Index

Touchscreen Support in Qualcomm Brew
Learn how to support touchscreens in your applications on handsets running Qualcomm Brew.

Screen Rotation in Qualcomm Brew
Learn how to support screen rotation in your applications on handsets running Qualcomm Brew.

Memory-Mapped Files for Qualcomm Brew
Memory-map files to save valuable RAM or simplify file parsing in embedded Qualcomm Brew applications.

Nominations for Developer.com Product of the Year Begin October 15
Help Developer.com choose the best of the best for the upcoming year.

Avoid the Need to Implement a Brew uiOne Toolkit Widget
In building your Brew uiOne Toolkit-based application, you may find you need a custom widget for your UI. Here are shortcuts to creating new widgets based on decorators and composition rather than inheritance.

Performing Graphics Operations with BREW Bitmaps
BREW's support for bitmaps is robust, but it can be mystifying as well. Crack the code after reading this article.

Extending Event Handling with the BREW UI Toolkit
See how to use a HandlerDesc to catch your own events in a form or widget's event handler using a HandlerDesc.

Getting Started with WinARM for Qualcomm BREW
Doing BREW development on a tight budget? Want to use a quality compiler for a minimal outlay of effort? Look no further than WinARM, the GCC-based tool chain for ARM processors.

BREW uiOne for the Masses
Available for over a year to handset manufacturers and a few select developers, QUALCOMM BREW uiOne was released to the public developer community just after the BREW 2006 Developer Conference. See what all the excitement's all about.

Adding New Transaction Engines to QUALCOMM BREW's IWeb
Considering using your own socket-based protocol without an interface? Do you need to extend BREW's IWeb to support your own protocol? Look no further!

New Network Interfaces in QUALCOMM BREW
Starting with BREW 3.1.3, network applications now have a choice of using the legacy ISocket interfaces or the new ISockPort interfaces. Learn what's new about ISockPort and why you should be using it.

Three Tricks for Faster Handset Ports with Qualcomm BREW
Making money is all about getting your product in the hands of consumers. Here are three tricks you can use to build a more portable application to speed handset porting once carriers are distributing your application.

The 10 Biggest Mistakes Developers Make with QUALCOMM BREW
Even seasoned BREW developers can make mistakes. Learn how to avoid ten of the most common mistakes in BREW applications.

Technology of the Year 2006
Technology is the fun stuff, especially when it is relatively new. See what our readers think is the hot technology going into 2006.

BREW's Short Messaging Service Interfaces: Which to Use and Why
The latest versions of QUALCOMM BREW include a host of new SMS-related classes. What do they bring beyond ITAPI's SendSMS message, and when should you consider using them?

QUALCOMM BREW uiOne Overview
See what Qualcomm's new user interface initiative means for you.

Catching Your Breath after the QUALCOMM BREW Developer Conference
See what key information came from the 2005 BREW developer conference.

Simplifying Access to BREW Databases
The QUALCOMM BREW Database interfaces permit the quick storage of records of similarly formatted data. Here's how to abstract the database interfaces in your application to make coding the rest of your application easier.

C++ Idioms in BREW: Better Interfaces
Interfaces are apparently a simple subject, already well supported by the core language via the pure virtual construct. But, as you will see, when thriving for efficiency, 'classic' interfaces might be a drag.

Writing BREW Extensions
QUALCOMM BREW's mechanism for providing additional components—extensions, in QUALCOMM parlance—offers an excellent avenue to ensure modularity and reuse between BREW applications. Learn how to begin writing extensions for public or private use with QUALCOMM BREW.

Nominations for Developer.com Product of the Year Have Begun!
Here is your chance to help us determine which products should be called Developer.com Product of the Year 2005 in their respective category.

Inter-Application Communication in BREW
Find answers to puzzling questions such as How can two or more processes exchange information in BREW?, When should you use IAC? What are the design considerations?, and How does one create and use services in BREW?

C++ Idioms in BREW, Part 2
For the sake of simplicity, BREW doesn't hide all the details of the operating system; developers are forced to take additional responsibility. Take advantage of a key BREW design pattern to help you work through this.

Discovering C++ Idioms in BREW
Explore idioms (low-level patterns specific to one language) such as 'Stack Starvation', 'EverLoad', and 'Static Is Dynamic' to build your BREW applications.

Small Memory Allocation, Part 3
Review Reference Counting and other useful memory-related patterns.

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