http://www.developer.com/tech/article.php/3602441/Strategy-Pattern-A-Generic-Programming-Perspective.htm
A very interesting Java newsletter1 was the starting point of this article. After a swift presentation of a classic Strategy Pattern2, a TaxPayer Context paired with a TaxStrategy hierarchy, the newsletter tries to answer a more difficult problem: What happens if the Context becomes a hierarchy? How do you keep track of the real type of the TaxPayer inside TaxStrategy without downcasting? You'll find several answers in this article—from a Generic Programming perspective. Consider the popular TaxPayer, paying unpopular taxes as dictated by TaxStrategies3: In the real world, there is a family of TaxPayers, different enough to be hard to abstract behind an unique interface. Most probably, you'll find TaxPayers in a loose hierarchy (if any at all)—Employees, Companies, a.s.o. TaxStrategy has to take this diversity into account—companies are not taxed the same way as their employees and employees expose different attributes than companies. You have to make TaxStrategy aware of the different TaxPayers. One way to accomplish this is to pass TaxPayer as a parameter 1, 2. If you like downcasts, this code is for you: If not, you have to look at an alternative. One obvious route is to use the Visitor pattern that offers double dispatching out of the box; this will be investigated in a future article4. On the other hand, Reference 1 describes a non-trivial solution based on generics. You'll try to match that implementation and even to improve it by using C++ templates and generic programming techniques. This has been done in a couple of steps, presented below. A C++ replica of Reference 1 can be easily constructed by using the CRTP (The Curiously Recurring Template Pattern5). The payTax() mechanism is factored out in a TaxPayer base class: Note how the downcast is avoided in this case: payTax is overloaded and CRTP helps call the correct version. But, the resulting code is far from stellar, for the following reasons: This works in Java due to raw types (but take into account that "The use of raw types in code written after the introduction of genericity into the Java programming language is discouraged. According to the Java Language Specification, it is possible that future versions of the Java programming language will disallow the use of raw types"6) , but not in C++. 1 & 2 can be easily fixed by using abstract base classes: and code like this is now possible: This brings you on par with Reference 1 in terms of functionality, but the solution is suboptimal. As noted in Reference 7: "Operation polymorphism (keyword virtual in C++) is excluded [in parametric polymorphism; in other words, (compile-time) genericity] because dynamic binding is too expensive. Or, saying it differently, abstract methods are forbidden." Static interfaces8 might provide the "missing link" in your endeavor. As a short recap, a static interface is a non-instantiable façade for all the classes having methods with the same signature as the methods exposed by the static interface. The static interface "hides" the real type of the wrapped class, doesn't use virtual methods, and is very useful in interface-based dispatching. The previous example uses static interfaces twice: TaxPayer is more complicated; is not only an interface but it also hides the type of strategy as well as the mechanism of dispatching the call to the strategy. A strategy can be pushed into a TaxPayer at any time via setStrategy(). Another interesting addition is the way TaxStrategy is now factored as a single, non-parametric class exposing one template member function: The class offers the generic, non-specialized version of the function. Specialization has to be done outside the class (template member specialization rule) making class extension a natural process. In this section, you see some additional code—variations considered too interesting not to be at least mentioned. After an initial mechanical reconstruction in C++ of a Strategy with Generics, you've seen the opportunity of improving the design in a more generic way, potentially increasing the code's performance. Different versions of code were demonstrated and even more cases presented in the accompanying code snippets; some of them exemplify possible traps and design failures. You can download the code that accompanies this article here.
Strategy Pattern: A Generic Programming Perspective
April 28, 2006
What's the Buzz?
struct TaxStrategy{
virtual void payTax ()=0;
};
struct TaxPayer{
TaxStrategy strategy_;
void payTax(){ strategy_.payTax();}
};
struct CompanyTaxStrategy : TaxStrategy{};
struct EmployeeTaxStrategy : TaxStrategy{};
struct Company: TaxPayer{
void payTax(){ strategy_.payTax(*this);}
};
CompanyTaxStrategy : TaxStrategy{
void payTax (const TaxPayer& t){
if (Company c = dynamic_cast<Company&>(t)){...}
}
};
Creating an Equivalent Solution (crtp.h)
namespace crtp
{
template <class TAX_PAYER>
struct TaxStrategy;
template <class TAX_PAYER>
struct TaxPayer
{
TaxPayer( TaxStrategy<TAX_PAYER>* strategy) :
strategy_(strategy) { }
void payTax()
{
TAX_PAYER& tp = static_cast< TAX_PAYER&>(*this);
strategy_->payTax(tp);
}
private:
TaxStrategy<TAX_PAYER>* strategy_;
};
struct Company : TaxPayer<Company>
{
Company( TaxStrategy<Company>* strategy) :
TaxPayer<Company>(strategy){ }
void only4companies() const {};
};
struct Employee : TaxPayer<Employee>
{
Employee( TaxStrategy<Employee>* strategy) :
TaxPayer<Employee>(strategy){ }
void only4employees() const {};
};
template <class TAX_PAYER>
struct TaxStrategy
{
void payTax(const TAX_PAYER& e)
{
std::cout << "generic payTax n" ;
}
};
template <>
struct TaxStrategy<Employee>
{
void payTax(const Employee& e)
{
e.only4employees();
std::cout << "payTax Employeen" ;
}
};
template<>
struct TaxStrategy<Company>
{
void payTax(const Company& e)
{
e.only4companies();
std::cout << "payTax Companyn" ;
}
};
void test()
{
TaxStrategy<Employee> tsEmp;
TaxPayer<Employee> e(&tsEmp);
e.payTax();
TaxStrategy<Company> tsComp;
TaxPayer<Company> c(&tsComp);
c.payTax();
}
}
for (std::vector<TaxPayer>::iterator it = taxPayers.begin();
it != taxPayers.end(); ++it)
{
it->payTax();
}
Improving the Equivalent Solution (virtual_crtp.h)
template <class TAX_PAYER>
struct ITaxStrategy
{
virtual void payTax(TAX_PAYER*) = 0;
};
struct ITaxPayer
{
virtual void payTax() = 0;
};
void test()
{
TaxStrategy<Employee> tsEmp;
TaxPayer<Employee> e(&tsEmp);
e.payTax();
TaxStrategy1<Company> tsComp;
TaxPayer<Company> c(&tsComp);
c.payTax();
std::vector<ITaxPayer*> taxPayers;
taxPayers.push_back(&e);
taxPayers.push_back(&c);
for (std::vector<ITaxPayer*>::iterator it = taxPayers.begin();
it != taxPayers.end(); ++it)
{
(*it)->payTax();
}
}
Note: This is not always possible when mixing the two types of polymorphism or is not desirable—it adds complexity.
Further Improvements: Generic Programming Techniques (Improved_crtp_double_interface.h)
namespace improved_crtp_double_interface
{
template <class TAX_PAYER>
struct TaxPayer
{
TaxPayer() : strategy_(0), fun_(0) { }
typedef void (*FUN)(void*, void*);
template <class STRATEGY>
TaxPayer( STRATEGY* strategy) : strategy_(strategy),
fun_(fun<STRATEGY>::payTaxIsFun) { }
template <class STRATEGY>
void setStrategy( STRATEGY* strategy)
{
strategy_ = strategy;
fun_ = fun<STRATEGY>::payTaxIsFun;
}
void payTax()
{
assert(strategy_);
assert(fun_);
fun_(strategy_, this);
}
private:
template <class F>
struct fun
{
static void payTaxIsFun(void* a, void* p)
{
TAX_PAYER* tp = static_cast< TAX_PAYER*>(p);
F* strategy = static_cast< F*>(a);
strategy->payTax(tp);
}
};
private:
void* strategy_;
FUN fun_;
};
struct Company : TaxPayer<Company >
{
template <class T>
Company( T* strategy) : TaxPayer<Company>(strategy){ }
void only4companies() const {};
};
struct Employee : TaxPayer<Employee >
{
template <class T>
Employee( T* strategy) : TaxPayer<Employee>(strategy){ }
void only4employees() const {};
};
struct TaxStrategy
{
template <class TAX_PAYER>
void payTax(const TAX_PAYER* e)
{
std::cout << "generic payTax n" ;
}
};
template <>
void TaxStrategy::payTax(const Employee* e)
{
e->only4employees();
std::cout << "payTax Employeen" ;
}
template<>
void TaxStrategy::payTax(const Company* e)
{
e->only4companies();
std::cout << "payTax Companyn" ;
}
struct TaxStrategy1
{
template <class TAX_PAYER>
void payTax(const TAX_PAYER* e)
{
std::cout << "generic payTax 1 n" ;
}
};
template <>
void TaxStrategy1::payTax(const Employee* e)
{
e->only4employees();
std::cout << "payTax Employee 1n" ;
}
template<>
void TaxStrategy1::payTax(const Company* e)
{
e->only4companies();
std::cout << "payTax Company 1n" ;
}
class ITaxPayer
{
private:
typedef void (*FP1)(void* );
public:
template <class T>
ITaxPayer(T& x)
: p_(&x),
pf1_(&functions<T>::payTax)
{}
void payTax()
{
pf1_(p_);
}
private:
template <class TT>
struct functions
{
static void payTax( void* a )
{
static_cast<TT*>(a)->payTax();
}
};
void* p_;
FP1 pf1_;
};
void test()
{
TaxStrategy1 ts1;
TaxStrategy ts;
TaxPayer<Employee> e(&ts);
ITaxPayer i(e);
i.payTax();
std::vector<ITaxPayer> taxPayers;
taxPayers.push_back(i);
TaxPayer<Company> c;
c.setStrategy(&ts1);
i=c;
i.payTax();
taxPayers.push_back(i);
for (std::vector<ITaxPayer>::iterator it = taxPayers.begin();
it != taxPayers.end(); ++it)
{
it->payTax();
}
}
}
Note: All classes exposing a method named payTax with the signature void (*)(void) can be manipulated through ITaxPayer.
template <class TAX_PAYER>
void payTax(const TAX_PAYER* e);
Supplementary Code
Conclusion
Download the Code
References