This tip explains how to add bitmap pictures to menu items.
Declarations
Add the following code to the_
declarations section of_
a module:
Declare Function GetMenu Lib_ "user32" _ (ByVal hwnd As Long) As Long Declare Function GetSubMenu Lib_ "user32" _ (ByVal hMenu As Long, ByVal_ nPos As Long)As Long_ Declare Function GetMenuItemID Lib_ "user32" _ (ByVal hMenu As Long, ByVal_ nPos As Long)As Long_ Declare Function SetMenuItemBitmaps_ Lib "user32" _ (ByVal hMenu As Long, ByVal nPosition_ As Long, _ ByVal wFlags As Long, ByVal_ hBitmapUnchecked As Long,_ ByVal hBitmapChecked As Long) As Long Public Const MF_BITMAP = &H4& Type MENUITEMINFO cbSize As Long fMask As Long fType As Long fState As Long wID As Long hSubMenu As Long hbmpChecked As Long hbmpUnchecked As Long dwItemData As Long dwTypeData As String cch As Long End Type Declare Function GetMenuItemCount Lib_ "user32" _ (ByVal hMenu As Long) As Long Declare Function GetMenuItemInfo Lib_ "user32" _ Alias "GetMenuItemInfoA"_ (ByVal hMenu As Long, _ ByVal un As Long, ByVal b As Boolean, _ lpMenuItemInfo As MENUITEMINFO) As Boolean Public Const MIIM_ID = &H2 Public Const MIIM_TYPE = &H10 Public Const MFT_STRING = &H0&
Code
- Add one form to the project.
- Add a picturebox (Autosize = True)_
with a bitmap (not an icon!!!),_
max. 13X13 - Add a commandbutton with following code:
Private Sub Command1_Click() ' Get the menuhandle of your app hMenu& = GetMenu(Form1.hwnd) ' Get the handle of the first submenu (Hello) hSubMenu& = GetSubMenu(hMenu&, 0) ' Get the menuId of the first entry (Bitmap) hID& = GetMenuItemID(hSubMenu&, 0) ' Add the bitmap SetMenuItemBitmaps hMenu&, hID&,_ MF_BITMAP, _ Picture1.Picture, _ Picture1.Picture ' You can add two bitmaps to a menuentry ' One for the checked and one for the unchecked ' state. End Sub
- Run the Project and click the button.