October 23, 2014
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Using Graphics: Making a Lander Game - Part 3

  • November 19, 2002
  • By John Percival
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This week, I'm going to conclude our trio of articles on games and graphics programming with a touch of class. Not a new stylish interface, but a class module to run a high score system. This system will be adaptable, so that you can use it in your future games should you wish, and will read and write the registry, with no API calls in sight. It must be magic!

Blow Up!

Before you read the next few pages, please download the complete Lander 3 project for reference.

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