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December 11, 2016
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Book Review: Tricks of the Game-Programming Gurus

  • November 19, 2002
  • By Sam Huggill
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This comprehensive book explains the concepts and ideas behind the development of a flight simulator, a 3-dimensional walk-through game, and the utilities used to manipulate video, audio, and input devices. "Unveils hundreds of secrets, tips, tricks, and techniques . Teaches readers about advanced bitmap graphics, synthetic intelligence, 2-D graphics, I/O basics, and how to build an authentic flight model and user interface. CD-ROM includes all of the sour". Covers IBM & Compatibles.






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