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A Preview of What's New in C# 3.0
By Sahil Malik

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On the heels of the Visual Studio 2005 and C# 2.0 releases, Microsoft has given a sneak preview of what to expect in the version after the next: C# 3.0. Even though C# 3.0 is not even standardized yet, Microsoft provided a preview release at its Professional Developers Conference (PDC) in September so eager developers could try out some of the expected features. This article discusses the following major new enhancements expected in C# 3.0:

  • Implicitly typed local variables
  • Anonymous types
  • Extension methods
  • Object and collection initializers
  • Lambda expressions
  • Query expressions
  • Expression Trees

Implicitly Typed Local Variables

C# 3.0 introduces a new keyword called "var". Var allows you to declare a new variable, whose type is implicitly inferred from the expression used to initialize the variable. In other words, the following is valid syntax in C# 3.0:

var i = 1;

The preceding line initializes the variable i to value 1 and gives it the type of integer. Note that "i" is strongly typed to an integer—it is not an object or a VB6 variant, nor does it carry the overhead of an object or a variant.

To ensure the strongly typed nature of the variable that is declared with the var keyword, C# 3.0 requires that you put the assignment (initializer) on the same line as the declaration (declarator). Also, the initializer has to be an expression, not an object or collection initializer, and it cannot be null. If multiple declarators exist on the same variable, they must all evaluate to the same type at compile time.

Implicitly typed arrays, on the other hand, are possible using a slightly different syntax, as shown below:

var intArr = new[] {1,2,3,4} ;

The above line of code would end up declaring intArr as int[].

The var keyword allows you to refer to instances of anonymous types (described in the next section) and yet the instances are statically typed. So, when you create instances of a class that contain an arbitrary set of data, you don't need to predefine a class to both hold that structure and be able to hold that data in a statically typed variable.

Anonymous Types

C# 3.0 gives you the flexibility to create an instance of a class without having to write code for the class beforehand. So, you now can write code as shown below:

new {hair="black", skin="green", teethCount=64}

The preceding line of code, with the help of the "new" keyword, gives you a new type that has three properties: hair, skin, and teethCount. Behind the scenes, the C# compiler would create a class that looks as follows:

class __Anonymous1
{
   private string _hair = "black";
   private string _skin = "green";
   private int _teeth   = 64;
   public string hair {get { return _hair; } set { _hair = value; }}
   public string skin {get { return _skin; } set { _skin = value; }}
   public int teeth {get { return _teeth; } set { _teeth = value; }}
}

In fact, if another anonymous type that specified the same sequence of names and types were created, the compiler would be smart enough to create only a single anonymous type for both instances to use. Also, because the instances are, as you may have guessed, simply instances of the same class, they can be exchanged because the types are really the same.

Now you have a class, but you still need something to hold an instance of the above class. This is where the "var" keyword comes in handy; it lets you hold a statically typed instance of the above instance of the anonymous type. Here is a rather simple and easy use of an anonymous type:

var frankenstein = new {hair="black", skin="green", teethCount=64}

Extension Methods

Extension methods enable you to extend various types with additional static methods. However, they are quite limited and should be used as a last resort—only where instance methods are insufficient.

Extension methods can be declared only in static classes and are identified by the keyword "this" as a modifier on the first parameter of the method. The following is an example of a valid extension method:

public static int ToInt32(this string s)
{
   return Convert.ToInt32(s) ;
}

If the static class that contains the above method is imported using the "using" keyword, the ToInt32 method will appear in existing types (albeit in lower precedence to existing instance methods), and you will be able to compile and execute code that looks as follows:

string s = "1";
int i    = s.ToInt32();

This allows you to take advantage of the extensible nature of various built-in or defined types and add newer methods to them.

Object and Collection Initializers

C# 3.0 is expected to allow you to include an initializer that specifies the initial values of the members of a newly created object or collection. This enables you to combine declaration and initialization in one step.

For instance, if you defined a CoOrdinate class as follows:

public class CoOrdinate
{
   public int x ;
   public int y;
}

You then could declare and initialize a CoOrdinate object using an object initializer, like this:

var myCoOrd = new CoOrdinate{ x = 0, y= 0} ;

The above code may have made you raise your eyebrows and ask, "Why not just write the following:"

var myCoOrd = new CoOrdinate(0, 0) ;
Note: I never declared a constructor that accepted two parameters in my class. In fact, initializing the object using an object initializer essentially is equivalent to calling a parameterless (default) constructor of the CoOrdinate object and then assigning the relevant values.

Similarly, you should easily be able to give values to collections in a rather concise and compact manner in C# 3.0. For instance, the following C# 2.0 code:

List<string> animals = new List<string>();
animals.Add("monkey");
animals.Add("donkey");
animals.Add("cow");
animals.Add("dog");
animals.Add("cat");

Now can be shortened to simply:

List<string> animals = new List<string> {
   "monkey", "donkey", "cow", "dog", "cat" } ;

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