October 23, 2016
Hot Topics:

Play Wav resource

  • November 14, 1998
  • By Anthony Petruso
  • Send Email »
  • More Articles »

Well, this doesn't really deal with MFC, but its useful knowledge if you don't know how..

Parts of this code I ripped from VC++ 4.1 help, but it was outdated and didn't come close to working.

First of all you need to add the wave files to the .rc file manually like so:

<NameOfSound> WAVE <Location of WAVE.>
Example being

Cool WAVE C:\projects\sounds\cool.wav

Then you need to add this function declarion to the class you plan on using..

BOOL PlayResource(LPSTR lpName)
    BOOL bRtn;
    LPSTR lpRes;
    HANDLE hRes;
    HRSRC hResInfo;
    HINSTANCE Nl=AfxGetInstanceHandle();

    /* Find the WAVE resource. */
    hResInfo= FindResource(Nl,lpName,"WAVE");
    if(hResInfo == NULL)
       return FALSE;
    /* Load the WAVE resource. */

    hRes = LoadResource(Nl,hResInfo);
    if (hRes == NULL)
      return FALSE;

    /* Lock the WAVE resource and play it. */
      return FALSE;

    bRtn = sndPlaySound(lpRes, SND_MEMORY | SND_SYNC);
    if(bRtn == NULL)
      return FALSE;

    /* Free the WAVE resource and return success or failure. */
    return TRUE;

Then to play the sound you simply use:

Example being


Comment and Contribute


(Maximum characters: 1200). You have characters left.



Enterprise Development Update

Don't miss an article. Subscribe to our newsletter below.

Sitemap | Contact Us

Thanks for your registration, follow us on our social networks to keep up-to-date
Rocket Fuel