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Math for Java Game Programmers, Getting Started with the Vector Dot Product - 10/07/2008 NEW and IMPROVED: A Lesson in Change Management and Project Management - 09/26/2008 Math for Java Game Programmers, Our First 3D Game Program - 09/23/2008 OP-ED: What Kind of Boss... - 09/16/2008 Working With Design Patterns: Abstract Factory - 09/04/2008 Getting Back to Basics with GUIs - 08/26/2008 Should You Use .NET or Java on a New Project? - 08/20/2008 Math for Java Game Programmers, Venturing into a 3D World - 08/12/2008 Implementing Visual and Data Mashups Online - 08/05/2008 Getting Started with the Greenfoot Java IDE - 07/29/2008 Op-Ed: Fish or Cut Bait - 07/16/2008 Programming MIDlet Graphics using the Canvas Class - 07/15/2008 Go for the Gold! Leading a Team to Victory - 07/10/2008 Working With Design Patterns: Iterator - 07/09/2008 The Two Faces of JSF on WLP - 07/07/2008 Java Tip: Simplify Spring Apps with @Autowired - 07/03/2008 Math for Java Game Programmers, Putting the Game-Math Library to Work - 07/01/2008 Working With Design Patterns: State - 06/19/2008 Programming MIDlets for Interactive Behavior - 06/17/2008 Working With Design Patterns: Mediator - 06/05/2008 Math for Java Game Programmers, Vector Addition - 06/03/2008 Jython Reborn - 05/23/2008 Using Forms and Items in MIDlets - 05/20/2008 Math for Java Game Programmers, Working with Column Matrices, Points, and Vectors - 05/06/2008 Successful Software Projects 301 - 04/24/2008 Using Lists in MIDlets - 04/22/2008 Good Java Style, Revisited - 04/16/2008 Developer.com Q&A with Stephanie Martin, Director of Worldwide Developer Relations for IBM - 04/11/2008 The Google Collections Library, An Update - 04/10/2008 Math for Java Game Programmers, Updating the Math Library for Graphics - 04/08/2008 Simple DirectMedia Layer: Gaming Platform for C++, Java, and More - 04/03/2008 Working With Design Patterns: Prototype - 04/02/2008 The First Time Ever I Saw Your Face: Getting Started with JavaServer Faces - 03/31/2008 The Google Collections Library - 03/20/2008 Working With Design Patterns: Singleton - 03/20/2008 A Software Schedule Ain't Nothin' But a Piece of Paper - 03/18/2008 Math for Java Game Programmers, Getting Started - 03/11/2008 Consuming RSS Feeds with Ruby - 03/11/2008 Displaying XML in a Swing JTree - 03/03/2008 OP-ED: Fixed-Price Software Projects, or, The Quickest Way to a Financial Calamity - 02/15/2008 Working with Axis2: Making a Java Class into a Service - 02/07/2008 Borland JBuilder 2007: The Good, the Bad, and the New Features - 01/31/2008 Working With Design Patterns: Visitor - 01/28/2008 Managing Long-Running Tasks in a Swing App - 01/24/2008 Winners of the Developer.com's Product of the Year 2008 Are Announced - 01/15/2008 Working With Design Patterns: Memento - 01/10/2008 Working with XML and Java - 01/02/2008 OP-ED: Monday Morning Quarterbacking Is Alive and Well - 12/21/2007 Understanding Transforms in Java 3D - 12/18/2007 Java vs Ruby: a Comparison of the Key Elements - 12/13/2007 Back to Basics with Dates, Calendars, and Formatters - 12/12/2007 Comparing Object-Oriented Languages - 12/06/2007 Understanding Transforms in Java 2D - 12/04/2007 VTD-XML: A New Vision of XML - 12/03/2007 Combining Rotation and Translation in Java 3d - 11/20/2007 Q&A with Kathy Mandelstein, Director of Worldwide Developer Programs for IBM - 11/20/2007 Doing TDD Well - 11/19/2007 New Research on Eclipse Released - 11/15/2007 Fine Tuning the Development Process: Adding a Web Interface to the Electronic Notebook - 11/13/2007 Understanding the Alpha Time-Base Class in Java 3D - 11/06/2007 Simple Animation with the Java 3D API - 10/23/2007
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