Arm yourself with some lifesaving snippets of code from Mike McShaffry. Some code defies classification. It gets thrown into a toolbox with all the other interesting things that simply won't die. Dust them off and use them on every project and you'll never disappointed.
More articles by Mike McShaffry
This round of advice focuses on memory utilization and management because no one wants to play a game that's slow.
Who doesn't want their butt saved, especially if it can save you hours of programming or from the embarrassment of producing a bad game?